tag:blogger.com,1999:blog-90222299027985854842024-03-03T15:46:58.436-08:00Daniel Vasconcellos - AnimatorDaniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.comBlogger30125tag:blogger.com,1999:blog-9022229902798585484.post-28749415250196895892023-10-01T16:15:00.013-07:002023-10-01T17:01:08.386-07:00"Mavka: The forest song" <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwxPXSWJ_FXPjHFPuJcRcGm93bYJFwx6_qKmcMKsGe_rg1FaQ2iTlU7xdDqX5TVCVokXbtWM8XvdqPMC-oKWUS74kyzW-7HMOdhwUQeg8SrZyV0qo_np11eKLyKysd7VEU4vDgPhjXvXhydEb8R8PQQHv-8_GXnu_EWVHP39jUhTH-hUNP-hL0ckcyGlY_/s900/Banner_02.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="900" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwxPXSWJ_FXPjHFPuJcRcGm93bYJFwx6_qKmcMKsGe_rg1FaQ2iTlU7xdDqX5TVCVokXbtWM8XvdqPMC-oKWUS74kyzW-7HMOdhwUQeg8SrZyV0qo_np11eKLyKysd7VEU4vDgPhjXvXhydEb8R8PQQHv-8_GXnu_EWVHP39jUhTH-hUNP-hL0ckcyGlY_/w640-h214/Banner_02.JPG" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p>Since "Mavka: The Forest Song" was released in Brazil this month, I decided to edit the best shots I animated in the movie.<br />It was a pleasure to work as remote animator for Animagrad. The movie turn out great! <br /><br />I hope you like it,<br /><br />Dan<br /><br /><iframe allowfullscreen="" frameborder="0" height="360" src="https://player.vimeo.com/video/864638791?h=c288f702b9" title="vimeo-player" width="640"></iframe></p>Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-75028487272431700302018-09-06T21:30:00.002-07:002018-09-09T15:53:01.382-07:00Animator Reel - October 2018<div dir="ltr" style="text-align: left;" trbidi="on">
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Last month, I put together what I feel the best animated shots I have done over the past 2 years.<br />
The song I chose to track some shots was "Topsy" from Jungle Reinhardt, an artist I started to admire a couple of years back, when I heard his version of the song "Brazil".<br />
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<b>*</b> There are 2 shots from the movie <b>"Lino: Uma aventura de 7 vidas"</b> I decided to edit with the original provided audio, in order to preserve the lip sync, and the energy of the shot.<br />
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Hope you all like it,<br />
Dan<br />
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<iframe allowfullscreen="" frameborder="0" height="564" mozallowfullscreen="" src="https://player.vimeo.com/video/288080085" webkitallowfullscreen="" width="640"></iframe><br />
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<b>Animation Studios credits (in order of appeareance):</b><br />
<a href="http://www.startanima.com.br/">Start Anima</a> website: http://www.startanima.com.br/<br />
<a href="http://oamedia.ru/en/index.html">Open Aliance Media</a> website: http://oamedia.ru/en/index.html<br />
<a href="http://vetorzero.com.br/">Vetor Zero</a> website: http://vetorzero.com.br/<br />
<a href="http://amascoteria.com.br/">Mascoteria</a> website: http://amascoteria.com.br/</div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-7036364291654494942018-07-23T11:14:00.000-07:002018-07-23T11:14:49.976-07:00"Lino" - Animation Reel<div dir="ltr" style="text-align: left;" trbidi="on">
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<br /><br />At the end of 2016, the animation was completed for the movie <a href="https://www.imdb.com/title/tt6424768/">"Lino: Uma Aventura de 7 vidas"</a> produced by <a href="http://www.startanima.com.br/">Start Anima</a> and <a href="https://www.youtube.com/channel/UCTFbGAgp5L6IgUTQDW93zlQ">FOX FILMES DO BRASIL</a>.<br />It was 2 years animating for the movie.<br />
The movie was the starting point of my career of animator, and I am very proud of the work we did.<br />
Below the animation playblasts and the rendered version of my best shots.<br />
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I like to show the playblasts as it helps to evaluate the animation before the lightning process, and the sound effects. There were some lines recorded after the animation so the playblast´s lip-sync is more accurate also.<br />
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Hope you like it!<br />
Dan<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/281307108" webkitallowfullscreen="" width="640"></iframe><br /><br />
<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/211603600" webkitallowfullscreen="" width="640"></iframe><br />
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Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-9306669496838063262018-07-02T20:37:00.003-07:002018-07-04T15:43:10.054-07:00Creature Facial Animation<div dir="ltr" style="text-align: left;" trbidi="on">
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<br />
Last 3 months I had the opportunity to animate a cat and a dog for 2 TVC´s.<br />
I had the pleasure to work with a talent group of friends and it was fun taking the project to reality.<br />
The final look is very realistic, I was impressed when I watched the commercial on TV!<br />
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Below the final animation of both projects and the final TVC´s.<br />
Hope you all liked it :)<br />
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<iframe allowfullscreen="" frameborder="0" height="329" mozallowfullscreen="" src="https://player.vimeo.com/video/278088287" webkitallowfullscreen="" width="640"></iframe><br />
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<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/wQjg6zqhd-w" width="560"></iframe><br />
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<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/49ORYXTQuBw" width="560"></iframe><br />
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Credits:<br />
Modeling/Textures: <a href="http://wesley3d.blogspot.com/">Wesley Melchior</a><br />
3D Animation: Daniel Vasconcellos<br />
Rendering/Shaders/Light/Fur: <a href="https://www.arsanimandi.com/">Fred Laruccia</a><br />
2D compositing: <a href="https://www.borealestudio.com.br/">Gui Spetch</a><br />
Supervisor/FX Director: <a href="https://www.borealestudio.com.br/">Gui Spetch</a><br />
Production/Directing: <a href="https://www.borealestudio.com.br/">Boreal Studio</a></div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-21571672268144644552018-02-16T09:19:00.000-08:002018-02-16T10:03:11.156-08:00Day One "Sunshine"<div dir="ltr" style="text-align: left;" trbidi="on">
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November last year, I was asked to animate a sequence from a campaign against the abuse in the relationships, campaign made by <a href="https://www.dayoneny.org/">DayOne</a> organization.<br />
The animation was produced by <a href="http://vetorzero.com.br/">Vetor Zero</a>. It was animated on 2"s which gave a more appealing look to the campaign.<br />
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<b>Credits:</b><br />
Marcio Nicolosi: Animation Supervisor.<br />
Leo Cadaval: Animation Coordinator.<br />
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Below the sequence I animated, and the final piece.<br />
Hope you all like it!<br />
<br />
Dan<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/256096378" webkitallowfullscreen="" width="640"></iframe><br />
<a href="https://vimeo.com/256096378">Day One "Sunshine" Daniel Vasconcellos shots</a> from <a href="https://vimeo.com/dancellos">Dancellos</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/255418635?color=ff7b00&title=0&byline=0&portrait=0" webkitallowfullscreen="" width="640"></iframe><br />
<a href="https://vimeo.com/255418635">Day One "Sunshine"</a> from <a href="https://vimeo.com/guitv">Guilherme Marcondes</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-38568949945373254692018-02-06T05:20:00.000-08:002018-02-06T05:22:56.671-08:00Jingliks Reel<div dir="ltr" style="text-align: left;" trbidi="on">
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Last year I worked on "Jingliks", a russian´s TV series made by <a href="http://www.oamedia.ru/en/index.html">Open Alliance Media.</a><br />
The show is on Disney Channel and Nicklodeon, and has been very popular with kids.<br />
This is the collection of the best shots I have done. Loved to work with Bedokur, the main character of the show:<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/228702847" webkitallowfullscreen="" width="640"></iframe><br />
<a href="https://vimeo.com/228702847">Jingliks - Reel</a> from <a href="https://vimeo.com/dancellos">Dancellos</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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Hope you like it,<br />
Dan<br />
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Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-74570919335361205732017-09-12T13:30:00.002-07:002017-09-13T05:01:41.476-07:00Chicken Walk - Animating a Realistic Chicken<div dir="ltr" style="text-align: left;" trbidi="on">
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Animating a realistic chicken isn´t an easy task.<br />
Took quite a while to figure out the way this specific bird moves, helpfully as it is a domestic animal, I could get loads of references to study.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjfd-Rd7E5fE5GNEpPKDXuvBsuy7fSN-672G5LygfJpjKRHNexK6waemo-hUkVFE4qFoKGEnz1DYVaLDOp-AeB9UQohjKGo_Sz3T6EgTVSgEn4GOno0GX625Q4bvC9TiC1j5GpPWncCsOB/s1600/Situations.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="401" data-original-width="780" height="163" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjfd-Rd7E5fE5GNEpPKDXuvBsuy7fSN-672G5LygfJpjKRHNexK6waemo-hUkVFE4qFoKGEnz1DYVaLDOp-AeB9UQohjKGo_Sz3T6EgTVSgEn4GOno0GX625Q4bvC9TiC1j5GpPWncCsOB/s320/Situations.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Unusual situations for a chicken</td></tr>
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I was responsible to create the "feel" of the shots and the walk of the chicken and got the opportunity at Vetor Zero to create the Animatic also - So, for 2 weeks I was only thinking about chickens. Saw loads of references and documentaries to the point where I could understand visually the dos and don´ts of a chicken moving realistic. This it was crucial as I was assigned to 4 shots where the chicken was in an unusual situations for a bird and also talking to the camera.<br />
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I started the chicken walk animating the feet, and making it sure it was solid.<br />
After that I jumped to the body, creating some flow that matches the up and downs of a bird, not a hard task also.<br />
As I animated birds feet "a lot" on HAPPY FEET 2 I have done this initially task quite fast, but when I started to work on the neck/head I had to come back to the references and figure out a way to understand how it works.<br />
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The neck/head of some type of bird they work in a different pace of the body, looking like it belongs to a different body. It is a very fast/snappy flow - when a chicken is walking, the head barely moves, stay most of the time stationery as the body progresses, then it catches up the body after. It seems watching that the head is always in alert mode as the body moves in a different flow.<br />
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<iframe allowfullscreen="" frameborder="0" height="224" mozallowfullscreen="" src="https://player.vimeo.com/video/233555875" webkitallowfullscreen="" width="640"></iframe><br />
<a href="https://vimeo.com/233555875">Chicken Walk Cycle</a> from <a href="https://vimeo.com/dancellos">Dancellos</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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Bellow the collection of my shots and the TVC´s, hope you all like it :)<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/233524846" webkitallowfullscreen="" width="640"></iframe><br />
<a href="https://vimeo.com/233524846">Bachoco TVC - Daniel Vasconcellos Shots</a> from <a href="https://vimeo.com/dancellos">Dancellos</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/222573389?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="640"></iframe><br />
<a href="https://vimeo.com/222573389">Bachoco - Alimentando de Verdad</a> from <a href="https://vimeo.com/vetorzero">Vetor Zero</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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Bachoco TVC<br />
:<br />
Project Coordinator: Mauricio Lobel<br />
Animation Coordinator: Marcio Nicolosi<br />
Animation Supervisor: Daniel Alvite<br />
Riggers: Viviane Adade e Flávio Castelo</div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-2067176522814118202017-07-30T20:53:00.000-07:002017-08-22T17:33:54.015-07:00Vetor Zero TVC´s<div dir="ltr" style="text-align: left;" trbidi="on">
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Over the past 6 months I´ve been working at <a href="http://vetorzero.com.br/">Vetor Zero</a> in São Paulo.</div>
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Bellow some of the jobs I was involved, working as animator.</div>
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Hope you all like it!</div>
<div style="text-align: justify;">
Dan</div>
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<b>Bachoco:</b><br />
Responsible for (animation):<br />
Shot 01, Shot 03, Shot 05, Shot 09.<br />
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Animation Supervisor: Daniel Alvite and Marcio Nicolosi.<br />
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<iframe allowfullscreen="" frameborder="0" height="304" mozallowfullscreen="" src="https://player.vimeo.com/video/222573389?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="540"></iframe><br />
<a href="https://vimeo.com/222573389">Bachoco - Alimentando de Verdad</a> from <a href="https://vimeo.com/vetorzero">Vetor Zero</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<b><br /></b>
<b>Toyota Corolla:</b><br />
Responsible for: (animation)<br />
Shot 022, Shot 023.<br />
<br />
Animation Supervisor: Marcio Nicolosi and Bruno Carias.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="304" mozallowfullscreen="" src="https://player.vimeo.com/video/209980422?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="540"></iframe><br />
<a href="https://vimeo.com/209980422">Toyota Corolla - Imaginação</a> from <a href="https://vimeo.com/vetorzero">Vetor Zero</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
<b>Yoki: Fogueira</b><br />
Resnponsible for (Polishing and clean-up):<br />
Shot 013, 014<br />
Animation Supervisor: Marcio Nicolosi, Daniel Alvite, Leonardo Cadaval.<br />
<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="304" mozallowfullscreen="" src="https://player.vimeo.com/video/222562948?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="540"></iframe><br />
<a href="https://vimeo.com/222562948">Yoki - Fogueira</a> from <a href="https://vimeo.com/vetorzero">Vetor Zero</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
<b>Pepsi Twist - Volta Mazzeo</b><br />
Responsible for (animation):<br />
Shot 05, Shot 06<br />
Animation Supervisor: Marcio Nicolosi, Leonardo Cadaval.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="304" mozallowfullscreen="" src="https://player.vimeo.com/video/224540293?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="540"></iframe><br />
<a href="https://vimeo.com/224540293">Pepsi Twist - Volta Mazzeo</a> from <a href="https://vimeo.com/vetorzero">Vetor Zero</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
<b>Pepsi - Silvio Luiz</b><br />
Responsible for all animation.<br />
Aniamtion Supervisor: Marcio Nicolosi.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="675" mozallowfullscreen="" src="https://player.vimeo.com/video/223197759?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="540"></iframe><br />
<a href="https://vimeo.com/223197759">PEPSI SILVIO LUIZ</a> from <a href="https://vimeo.com/audioman">AUDIOMAN</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
<br />
For a detailed breakdown contact me at:<br />
dancellos@gmail.com<br />
<br />
Thank you!<br />
<br /></div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-53434703715623231652017-07-27T08:23:00.000-07:002017-07-27T08:33:43.734-07:00Lino Trailer<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifI1mvVLeAe8JCtWQQwVSyWgzHUwzBgvCPpyWBcuKdRGYsHSaEPH1L_kavY8G5JSjzRbXGbA_F_JIQ33UjQr4myrRUtmBrfsbojWLdeYiJz6O4Hn9950ZJAb1UNyrPv32jaf_Uv8fecBF4/s1600/Lino_cut.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1036" data-original-width="1219" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifI1mvVLeAe8JCtWQQwVSyWgzHUwzBgvCPpyWBcuKdRGYsHSaEPH1L_kavY8G5JSjzRbXGbA_F_JIQ33UjQr4myrRUtmBrfsbojWLdeYiJz6O4Hn9950ZJAb1UNyrPv32jaf_Uv8fecBF4/s320/Lino_cut.jpg" width="320" /></a></div>
The wait is almost over!<br />
Lino, the animated movie I worked on for almost 2 years is wrapping up!!!<br />
<br />
The release date in Brazil is on 7th of September.<br />
Hope to see you all in the cinemas!<br />
<br />
<a href="http://www.imdb.com/title/tt6424768/">IMDB: Lino o Filme</a><br />
<a href="http://www.startanima.com.br/">StartAnima</a><br />
<a href="https://www.youtube.com/user/FoxFilmBrasilOficial">FOX do Brasil</a><br />
<br />
<br />Lino Trailer:<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/7oPxjhBA-Ss" width="560"></iframe></div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-55555486719673380332016-11-23T13:40:00.005-08:002016-11-23T13:48:06.304-08:00Lino Movie!<div dir="ltr" style="text-align: left;" trbidi="on">
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<br />
It has been almost 2 years that I´ve started working on the movie Lino, at <a href="http://www.startanima.com.br/">Start Anima</a> (São Paulo) and produced by FOX Brasil.<br />
We finished the animation on October and the teaser was released 2 weeks ago:<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/og3Xcau19cg" width="560"></iframe><br />
<br />
<br />
Under the supervising of <a href="https://vimeo.com/fernandoherrera">Fernando Herrera</a> and Daniel Cavalcante and having <a href="http://www.startanima.com.br/">Rafael Ribas</a> as director of the movie, I was tested with all kind of shots and characters.<br />
It was a great experience, where I worked on all my skills getting the "right" performance to the shot. Also, working on the movie I had the opportunity to learn a lot about my weakness and strength as animator.<br />
<br />
The movie will be released in 2017 (Brazil), and I really hope it goes well in the cinemas as everything is looking awesome!<br />
<br />
I hope you all like it :)<br />
Cheers!<br />
<br />
Dan<br />
<br />
links:<br />
<a href="http://www.startanima.com.br/">Start Anima</a><br />
<a href="https://vimeo.com/fernandoherrera">Fernando Herrera Animation</a><br />
Daniel Cavalcante Animation</div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-29038506662806735772014-06-06T06:33:00.000-07:002023-11-26T12:28:04.116-08:00"The butler knows best"<div dir="ltr" style="text-align: left;" trbidi="on">
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Last month I've entered the <a href="http://www.11secondclub.com/">11 Second Club Competition</a> and my animation got the 3rd place.<br />
The audio provided had a big contrast of the characters situation and the challenge was to build this relationship in a such short clip.<br />
<br />
Hope you like it!<br />
Dan<br />
<br />
<iframe src="https://player.vimeo.com/video/97521744?h=d66ff92ec8&color=f95147&title=0&byline=0&portrait=0" width="640" height="360" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen></iframe>
<br />
<br />
My entry in the 11 second club website:<br />
<a href="http://www.11secondclub.com/competitions/may14/entry/AQkdZa">http://www.11secondclub.com/competitions/may14/entry/AQkdZa</a></div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com2tag:blogger.com,1999:blog-9022229902798585484.post-68700026254215484502014-04-21T18:04:00.000-07:002014-04-25T18:40:50.416-07:00Skate 4 Life<div dir="ltr" style="text-align: left;" trbidi="on">
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Long time ago, when I was enrolled at AnimationMentor I saw an impressive skateboard animation.<br />
For some reason that animation stuck in my mind, and many years after, I decided to do my own skateboard animation.<br />
I started it with one shot, the guy jumping from a stair level. I've got all the references, drew the poses and I've animated very quickly. In less than 3 days the polished animation was done.<br />
Most of my animator's friends liked the shot. The positive feedback gave me confidence to keep working with the sequence, and thought that would be nicer if I could add other shots to create a story for that jump. At that point, I started the journey of getting that sequence done.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhISMIFvNaI4fxmmv0tByjpnAr5d5PVDMmpwe6L_8_IHgjITNsMVJ45LNY_YucXGQi3H3rhpSLHaZKXk-tu-cY_qAjXTHwxlTUtMnpxauo2lx_D_BiXBK-95DVSweLqEwhJeh3Yda6fHHhR/s1600/Skate_textures1.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhISMIFvNaI4fxmmv0tByjpnAr5d5PVDMmpwe6L_8_IHgjITNsMVJ45LNY_YucXGQi3H3rhpSLHaZKXk-tu-cY_qAjXTHwxlTUtMnpxauo2lx_D_BiXBK-95DVSweLqEwhJeh3Yda6fHHhR/s1600/Skate_textures1.jpg" height="216" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>One of the references for the textures/render </b></td></tr>
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Planning the sequence I've started watching a lot of skateboard and Olympics competitions.<br />
<div style="text-align: right;">
</div>
In sport events, slow motion cameras are heavily used to analyze the performances. I thought that I could be using slow motion shots telling the character performance in the sequence also.<br />
After blocking out and combining/editing the shots I started getting feed back and polishing the whole piece which took over than an year as I couldn't work consistently.<br />
Adding all the accessories to the Morpheus rig was a fun job. The most challenging task was getting the t-shirt's simulation working in all shots. <br />
I had to make it sure that the cloth performance wouldn't take the attention from the performance yet it should sell the shots nicely. For some shots, I had to hand animate the t-shirt's vertices, getting the shapes to work properly.<br />
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<tr><td style="text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTFPKCUsOR7JCAT46JaYGFN9drFrECpO6gK8uM93onTn8zoxiotkHhleLm28tIvBUfLHR2Zdutt6iqyyMZQmVqZ5sOzfBvmvA7E23wXRxwcT0EbmBdpZiKgMG9qRD2K9KzF1PihxXs63Gu/s1600/Venice_Concept_1.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTFPKCUsOR7JCAT46JaYGFN9drFrECpO6gK8uM93onTn8zoxiotkHhleLm28tIvBUfLHR2Zdutt6iqyyMZQmVqZ5sOzfBvmvA7E23wXRxwcT0EbmBdpZiKgMG9qRD2K9KzF1PihxXs63Gu/s1600/Venice_Concept_1.JPG" height="320" width="263" /></a></b></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Venice Beach Skate Park</b></td></tr>
</tbody></table>
After animating the character, I started modeling and rigging the accessories.<br />
I rigged the shoes and the helmet, and for the skateboard I've added simple controls to move the main piece along with the wheel's rig. The knee protection, socks and the trousers I've modeled from the character's rig, extruding and modifying the model.<br />
<br />
When I was texturing the character I found pictures from the Venice beach skate park located in California, at the sunset. The yellowish sky over the palm trees and the city's skyline creates a dramatic 'mood' that I was looking for the sequence. That was the concept art I used for the renders and the compostiting.<br />
Most of the textures and some models like the palm trees I've got from free models/textures websites.<br />
Well, this piece gave me so much work but I reckon it came along nicely!<br />
<br />
<br />
<br />
Below the final render and the last animation pass: <br />
<br />
I hope you like it!<br />
Dan <br />
<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/92060053" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/92060053">Skate 4 Life</a> from <a href="http://vimeo.com/dancellos">Dancellos</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/64039270" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/64039270">Skate for Life Animation Polishing Pass</a> from <a href="http://vimeo.com/dancellos">Dancellos</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
<br />
Song: 'On the grind' performed by Nelly - 'Nellyville" album<br />
<br />
Morpheous rig provided by Josh Burton:<br />
http://www.joshburton.com/projects/morpheus.asp<br />
<br />
Software: Autodesk Maya<br />
Render: Mental Ray<br />
<br />
<br />
<br />
<br /></div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-67360164783070751242014-04-13T08:08:00.001-07:002023-11-26T11:50:31.674-08:00Character Animator Reel<div dir="ltr" style="text-align: left;" trbidi="on">
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Long time since my last post as I have been working on my character animator reel over the past 2-3 months.<br />
A very challenging fact I faced was to equalize the animation level for all shots as my reel has old and new shots.<br />
After polishing the animation I spent most of the time rendering the shots out and editing the material.<br />
Very fortunate to bump over Django's Reinhardt work last year and find the song 'Brazil' which matched with the 'mood' I was looking for the reel. <br />
I am happy with the final product and I hope you like it too. <br />
<br />
Dan<br />
<br />
<iframe title="vimeo-player" src="https://player.vimeo.com/video/80422660?h=87465f509f" width="640" height="360" frameborder="0" allowfullscreen></iframe>/>
<br />
<br />
<b><br /></b>
<b>Reel's Breakdown:</b><br />
<br />
<b>Shot01 'Innovator':</b><br />
Line extracted from the movie "Wedding crashers" performed by Owen Wilson.<br />
Responsible for all Animation.<br />
Responsible for the design, layouts, lightning, renders and composition.<br />
Responsible for scenario and props modeling, shaders, textures and cloth simulations.<br />
Character rig provided by iAnimate.<br />
Softwares:<br />
Autodesk Maya / Mental Ray Render / After Effects / Photoshop<br />
<br />
<b><br />Shot02 'Walks cycles':</b><br />
Responsible for all Animation.<br />
Responsible for the design, layouts, lightning, renders and composition.<br />
Responsible for scenario and props modeling, shaders, textures and cloth simulations.<br />
Character rigs provided by Animationmentor.<br />
Softwares:<br />
Autodesk Maya / Mental Ray Render / After Effects / Photoshop<br />
<br />
<b><br />Shot03 'Stuck door exercise':</b><br />
Responsible for all Animation.<br />
Responsible for the Design, layouts.<br />
Responsible for scenario and props modeling, shaders, textures and cloth simulations.<br />
Lightning, renders and composition by Sidney Vigo.<br />
Character rig provided by Animationmentor.<br />
Softwares:<br />
Autodesk Maya / Mental Ray Render / After Effects / Photoshop<br />
<b><br />Shots 04 to 08 extracted from "The French Restaurant":</b><br />
Responsible for all Animation.<br />
Responsible for the Design, layouts, lightning, renders and composition.<br />
Responsible for scenario and props modeling, shaders, textures and cloth simulations.<br />
Restaurant concept art by Sidney Vigo.<br />
Character rigs provided by Animationmentor.<br />
Softwares:<br />
Autodesk Maya / Mental Ray Render / After Effects / Photoshop<br />
<b><br />Shot 10 'Hamburger':</b><br />
Line extracted from "Pulp Fiction" performed by Samuel Jackson.<br />
Responsible for all Animation.<br />
Responsible for the design, layouts, lightning, renders and composition.<br />
Responsible for scenario and props modeling, shaders, textures and cloth simulations.<br />
Character rig provided by Animationmentor.<br />
Softwares:<br />
Autodesk Maya / Mental Ray Render / After Effects / Photoshop<br />
<b><br />Shot 09 to 16 'Skate for Life':</b><br />
Responsible for all Animation.<br />
Responsible for the design, layouts, lightning, renders and composition.<br />
Responsible for scenario and props modeling, shaders, textures and cloth simulations.<br />
Morpheus rig provide by Josh Burton.<br />
Softwares:<br />
Autodesk Maya / Mental Ray Render / After Effects / Photoshop<br />
<br /></div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com3tag:blogger.com,1999:blog-9022229902798585484.post-38758693254311552922013-09-23T19:24:00.002-07:002014-01-11T13:31:24.087-08:00iAnimate<div dir="ltr" style="text-align: left;" trbidi="on">
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<br />
About 2-3 weeks ago I've started studying at <a href="http://www.ianimate.net/">IAnimate.</a><br />
I have been thinking about attending the iAnimate classes in a long time and now it is the time!<br />
Every week there is a live tutorial lecture with Jason Ryan<span class="st"> and</span> 2 live sessions with our mentor. <br />
The iAnimate animation library is full of references, videos tutorials and the school rigs are very appealing and flexible.<br />
<br />
I am enrolled in the Feature WorkShop 4 where it focuses in facial animation.<br />
The workshop is an 14 weeks program, where we will work in 2 acting pieces.<br />
My mentor is <span style="font-weight: normal;">Tal Shwarzman, an extremely talented animator, great mentor and person.</span><br />
<br />
I will be posting my animation tests in the future, and below is the last IAnimte student's showcase and my mentor's reel:<br />
<br />
Cheers,<br />
Dan<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/57058903" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/57058903">iAnimate.net Member Showcase - Winter 2013</a> from <a href="http://vimeo.com/ianimateworkshops">iAnimate</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/34184102" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/34184102">Tal Shwarzman DemoReel 2012</a> from <a href="http://vimeo.com/user9600310">Tal shwarzman</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-75916753936886641012013-08-05T05:10:00.002-07:002023-11-26T12:25:20.645-08:002D Animation<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://studio-technique.com/" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTNjYHGGBidaEZ1ecY8mMwuWg_0i5oKBNlkW1PlVxorN5un_aacG6UKffB5C59zB95VX5mx4yOzIolnIJdc8ltz132OEOk6AoXQjoocGjCoUfPcJ_PRqIXh6nRP42TeICxKyfWSA4L6pSC/s1600/Studio_Tec_top2.jpg" /></a></div>
<br />
For the past 3-4 months I have been attending the 2D animation classes at Studio Technique.<br />
I have been learning so much and also I have been using my animation light table which is great.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmEqcNp96Pyc3jVHzCgs-lncgTbTj4yKD7-t8_jz-iF9TfLFsex_PTj-EW1lcOHnMadfV7DROCYY4lAbMPO-e54hJ7A0Doy_CEYU0oSlDMCi_49iyGkVUh-NsjqcFTxMbnYdx8aJKWeX0S/s1600/Anim_Table_roon.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmEqcNp96Pyc3jVHzCgs-lncgTbTj4yKD7-t8_jz-iF9TfLFsex_PTj-EW1lcOHnMadfV7DROCYY4lAbMPO-e54hJ7A0Doy_CEYU0oSlDMCi_49iyGkVUh-NsjqcFTxMbnYdx8aJKWeX0S/s320/Anim_Table_roon.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The lighting table</td></tr>
</tbody></table>
Samantha Yossef is a great mentor. She is very open, always trying to get the most of the students. She also knows how to encourage and inspire everyone.<br />
Also the school provides some other great classes like Life Drawing, Character Design and Anatomy. Definitely worth it to check it out if you are an artist that want to sharp your artistic skills.<br />
<br />
Animating on paper is very challenging but very fun.<br />
I haven't been drawing for so long. However I could see my improving as my drawing skills where getting better with the time.<br />
The Animation 01 class focuses on the basic 12 animation principles, drawing/flipping techniques, and the program has 10 weeks duration.<br />
Also it is very inspiring to study 2D Disney movies and artists like Milt Kahl. It blows my mind to see how great that artists are.<br />
<br />
Bellow the animation exercises I have been working on the past 3 months:<br><br><br><iframe title="vimeo-player" src="https://player.vimeo.com/video/71727714?h=c9523c4f0d" width="640" height="360" frameborder="0" allowfullscreen></iframe>
<br />
<br />
<br />
Hope you like it!<br />
Dan<br />
<br />
Links:<br />
<br />
Studio Technique: <br />
<a href="http://studio-technique.com/">http://studio-technique.com/</a><br />
<br />
Samantha Yossef sketche's blog:<br />
<a href="http://samanthasketches.blogspot.com/">samanthasketches.blogspot.com</a><br />
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Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com10tag:blogger.com,1999:blog-9022229902798585484.post-89341427825172332632013-04-15T00:27:00.000-07:002023-11-26T12:23:33.946-08:00Skate for Life - Animation Polishing pass<div dir="ltr" style="text-align: left;" trbidi="on">
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Hello!<br />
I have bee working on this animation on my spare time since last year, inspired on skateboard movements.<br />
I still polishing/refining the animation and would love to have some comments at this point so I can bring it on board and keep polishing it! Thank you :)<br />
<br />
As I am still designing the clothes and colors any comment regarding that would be appreciated also.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUPp20RKI3SEjts4J4UI9-3aQKXVESmX8_7rpfsnvWPUNswDnT_LunqC4bdBzMX9eBUmO7CCmqx8_TVwlWquYVswOr7DwuTIMGui3qGXsk5rtoGaOe3VRQ-GcWMkn3PBP4nFEosZAJX4mN/s1600/IMG_5095w_1.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="142" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUPp20RKI3SEjts4J4UI9-3aQKXVESmX8_7rpfsnvWPUNswDnT_LunqC4bdBzMX9eBUmO7CCmqx8_TVwlWquYVswOr7DwuTIMGui3qGXsk5rtoGaOe3VRQ-GcWMkn3PBP4nFEosZAJX4mN/s200/IMG_5095w_1.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Main clothes/accessories reference</td></tr>
</tbody></table>
Software:<br />
Maya 2012<br />
<br />
Rig:<br />
Morpheus Rig courtesy of Josh Burton:<br />
<a href="http://www.joshburton.com/projects/morpheus.asp">http://www.joshburton.com/projects/morpheus.asp</a><br />
<br />
<br />
<br />
<iframe title="vimeo-player" src="https://player.vimeo.com/video/64039270?h=08fa7d96a9" width="640" height="360" frameborder="0" allowfullscreen></iframe>
<br />
<br />
Hope you like it :)<br />
Thank you!<br />
Dan </div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-71480539898368514592013-04-11T08:23:00.003-07:002013-04-11T08:47:45.007-07:00Animation Light Table<div dir="ltr" style="text-align: left;" trbidi="on">
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Hello!!!<br />
In the past few weeks my mother and I have been putting an 2D animation table together and we think it came out great!<br />
I wanted a small and portable table and based on references and pictures that I found on animation websites, I created my own design.<br />
Firstly before jumping on the project I modeled it in Maya, so I could get all measurements/sizes for cutting the pieces and getting the main structure done.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgojUIkolBXKHU9sYQ_aRO3WUQiuwmWcp-b7tnJ4ge-yVsSg4GCj_lV6l4HyHQPRbIyKW46w9KLYh04JaHmtsRNGbz7YPqh3gbui6C24JWW8ebCmO1QiFZIlO7vHyes_NxY9pUwUI1RJJnq/s1600/Production_09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgojUIkolBXKHU9sYQ_aRO3WUQiuwmWcp-b7tnJ4ge-yVsSg4GCj_lV6l4HyHQPRbIyKW46w9KLYh04JaHmtsRNGbz7YPqh3gbui6C24JWW8ebCmO1QiFZIlO7vHyes_NxY9pUwUI1RJJnq/s320/Production_09.jpg" width="320" /></a>In Maya I tested/animated the table angles so I could be sure if all parts would work together (frame 01 to 05).<br />
<br />
I spent less than AU$ 100,00 with all materials and some extra money with the tools also, but the entire project didn't cost AU$ 250,00!<br />
The most expensive items I bought was the acrylic top and the lights.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg86BCzv4qvdO-0YMWYXpY0MZIsr3fwqV5ThLt8-_W-jdei5LEzK0if-QRTUdcMmn0MtwPAiCwglwsY_OPolJckvHUdEzmkhTPtVqXwAFtDs-BsUW1hB-zWtyELnP9iFG4YHLMIxurlyLT5/s1600/Production_08.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg86BCzv4qvdO-0YMWYXpY0MZIsr3fwqV5ThLt8-_W-jdei5LEzK0if-QRTUdcMmn0MtwPAiCwglwsY_OPolJckvHUdEzmkhTPtVqXwAFtDs-BsUW1hB-zWtyELnP9iFG4YHLMIxurlyLT5/s320/Production_08.jpg" width="320" /></a>We took pretty much 2-3 days making the base and 2-3 weeks designing and making the external pieces and bits.<br />
Most of the material I found it somewhere, and adapted to the table. The main wood frame I found it in my office, it was a piece of wood they used to use to block one of the windows, the animation peg bar I used a ruler and added three small wood pieces that I cut from painting brushes. <br />
<br />
The Maya file -maya 2012- and all references are available for download/research and I
hope that helps other animators to build their own tables!<br />
<br />
Cheers!<br />
Dan<br />
<br />
References:<br />
<a href="http://animation-studio-stuff.blogspot.com.au/2009/05/do-it-yourself-animation-desk.html">Animation-Studio Blog</a><br />
<a href="http://ca24artblog.blogspot.com.au/2010/11/animation-table.html">Ca24 Art Blog</a> <br />
<br />
Maya file:<br />
<a href="https://docs.google.com/file/d/0B5867ZXoVz-6bDlBWnVha2pLZTQ/edit?usp=sharing">Animation Table</a> <br />
<br />
Production Pics:<br />
<br />
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Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com5tag:blogger.com,1999:blog-9022229902798585484.post-10926946562286629612012-12-03T21:29:00.000-08:002023-11-26T12:20:39.499-08:00Hamburger Shot Revisited<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivIVPaNk0KKV5RGeTxjgi3RNjm7vvWmqCa6AxwJhoPgHNWdD0OG0HQrejCoeSF1YPBy9jqAB6NLSHBDzOftnqKDdd3mlAJorJ0v7SQboVb7HwzIOEVxhWmA7xddYYDi2CbTCCzNQl6IVEc/s1600/frame_hamburger_shot.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivIVPaNk0KKV5RGeTxjgi3RNjm7vvWmqCa6AxwJhoPgHNWdD0OG0HQrejCoeSF1YPBy9jqAB6NLSHBDzOftnqKDdd3mlAJorJ0v7SQboVb7HwzIOEVxhWmA7xddYYDi2CbTCCzNQl6IVEc/s320/frame_hamburger_shot.jpg" width="320" /></a>Since last year I have been thinking about re polishing the character's lip sync
of this acting animation shot.<br />
The feedback of the animators whom I've shown this piece to, was good regarding the body animation, acting
choices, and expressions.<br />
However most of them said the timing of the lip sync was a bit off.<br />
I always considered the lip sync a very challenging animation process as one wrong mouth shape can ruin the performance, and adapting the lip sync to the character emotions is never an easy task.<br />
The challenge is mixing the mouth shapes, the facial expressions and the lip sync, to create a natural and believable performance.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="360" src="https://player.vimeo.com/video/54828216?h=073dfbaf6b" title="vimeo-player" width="640"></iframe>
<br /><br /> I spent the last week working on this shot, and also adding a new animation pass fixing the elbow's pops, hand's arc and overlapping the animation of the fingers and the direction of the eyes.<br />
I also spent some time re texturing the character clothes, the texture of his nails and re designing the hair. <br />
<span style="font-size: 100%;">The original audio was extracted from Tarantino's "Pulp Fiction" movie, where Vincent (John Travolta) and
Jules (Samuel L. Jackson) are sent to retrieve Marcellus Wallace's
suitcase.</span><br />
<span style="font-size: 100%;">I tried to get a different approach from the movie, where we have a tense monologue, and my acting choices headed to a more innocent and funny way.</span><br />
<span style="font-size: 100%;">My original acting performance reference/tests, and all the concepts references/drawings are included in the making of.</span><br />
<br />
<iframe allowfullscreen="" frameborder="0" height="360" src="https://player.vimeo.com/video/54902639?h=dbc927da81" title="vimeo-player" width="640"></iframe>
</div><br />
<span style="font-size: 100%;"></span><br />
<span style="font-size: 100%;"><br /></span>
My friend, Sidney Vigo<span style="font-size: 100%;"> helped in the first pass of the textures/light/render and setting up the Maya hair.</span><br />
<br />
<span style="font-size: 100%;"></span> <br />
<span style="font-size: 100%;"></span>Animation polishing time: 32 hours<br />
Texturing/Rendering time: 24 hours<br />
<br />
<iframe title="vimeo-player" src="https://player.vimeo.com/video/54828215?h=5348a8be70" width="640" height="360" frameborder="0" allowfullscreen></iframe>
<br />
<br />
Hope you like it!<br />
Dan <br />
<br />
<br />
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com7tag:blogger.com,1999:blog-9022229902798585484.post-59058964343653869582012-10-23T05:16:00.002-07:002012-10-23T05:16:43.532-07:00The French Restaurant: 5000 views!<div dir="ltr" style="text-align: left;" trbidi="on">
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It has been 2 years since the release of my first short "The French Restaurant" and last month it reached 5000 views!<br />
The short was highlighted in the '3D Total' website, and other 3D animations websites at that time, and I am still surprised how many emails I receive from people who are inspired by my short:<br />
<br />
<br />
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="281" mozallowfullscreen="mozallowfullscreen" src="http://player.vimeo.com/video/14439075" webkitallowfullscreen="webkitallowfullscreen" width="500"></iframe> <a href="http://vimeo.com/14439075">"The French Restaurant"</a> from <a href="http://vimeo.com/dancellos">Dancellos</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
<br />
<a href="http://newsletters.animationmentor.com/newsletter/0910/shortfilm.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtlvFJGkQjfjZCuXvgzeUL6fLXo3R798uZLFDcEJxY-3MA0bk4JBN2xmRMvBHFz5fOJGji4sAHhGh4BMj16sGtQWKAql5cQyywJPa89RwHwOQHaMczx_JPKCqPuBiaMdoLQ9uRcyifp-cl/s200/banner-shortfilm.jpg" width="200" /></a>"The French Restaurant" is a script originally created by me and 3 friends when I was in the Animation Mentor school.<br />
Below the link of the interview in the Animation Mentor newsletter with all the "behind the scenes" movies, the pitch, Animatics, polishing passes:<br />
<br />
<a href="http://newsletters.animationmentor.com/newsletter/0910/shortfilm.html">The French Restaurant Animation Mentor Newsletter</a><br />
<br />
It was interesting to look back on my work from 2 years ago and remember how much fun and work went into it.<br />
<br />
Hope you like it,<br />
<br />
Dan<br />
</div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-38124757999007837672012-10-09T21:07:00.000-07:002023-11-26T12:12:57.149-08:00Animating Wood and Water<div dir="ltr" style="text-align: left;" trbidi="on">
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About 2 months ago we received a script from Jim Beam with the idea of a bourbon barrel twisting for Devils Cut's TV commercial.<br />
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The challenge of animating wood, in this case a wood barrel twisting was something that I never had tested before.<br />
We have been working on the project for 8 weeks and after working on the animatic I started creating the barrel rig. Basically, I created a simple rig for each wood panel, and a more complex rig where the metal rings and the panels could be twisted together in four main sections of the barrel. I end up with a complex rig where I had 6 main controls and another one where I could twist and add geometry deformers to the entire barrel.<br />
After researching references of wood breaking, I started testing the rig.<br />
That was fun. I spent 2-3 days on this process, adjusting the rig and testing it. <br />
I started then animate the barrel having in mind an entire piece of wood being twisted. The animation should be not flexible but snappy and mixing slow twisting with fast movements happening in the small sections (layers) of the barrel. The timing was the key point of the animation, and the shapes shouldn't vary that much.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMPM5kf6QEbGgXfZ4fkG18FIfQJTuXkg5gEaTDvVpbvPK1W3_YCjJeyQ-pEBW0yd50GrNXk-N-n8lUSg1WnjUy1nm97LyLANgRFrcsXwph8gQ2kA13lnlFtKknJKU8jh7tOfEvO3OMHep/s1600/Splinter_Animation_1.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="207" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMPM5kf6QEbGgXfZ4fkG18FIfQJTuXkg5gEaTDvVpbvPK1W3_YCjJeyQ-pEBW0yd50GrNXk-N-n8lUSg1WnjUy1nm97LyLANgRFrcsXwph8gQ2kA13lnlFtKknJKU8jh7tOfEvO3OMHep/s320/Splinter_Animation_1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The wood layers/splinters</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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In the Graph Editor, the movements showed small bits being twisted at the same time with different timing and without blending shaped. I blocked out the barrel shapes creating the tension point in the metal rings imagining that the heat from the fire would contract the metal rings making the wood panels twist after. When you twist a piece of wood the top layers are forced to break and gradually it separates from the main piece. If you break a wood panel, you never will end up with a smooth cut. The splinters will peel from the main structure as the wood is a group of individual "layers". The animation polishing process was basically creating the tension moments with the layers peeling from the main structure, and creating the splinters individual animation.<br />
The main structure animation was a mix of snappy keyframes (step tangents) with very subtle but fast key frames (flat tangents).<br />
I also hand animated the bourbon droplets coming out from the wood in the last shot of the movie.<br />
I was responsible for the animation layout (Animatic), where we created the idea of the droplets coming from the wood compression. The first tests of the droplets animation wasn't looking right in the renders. The timing was good but something in the droplets wasn't looking organic.<br />
The gravity affects the droplets creating a bigger volume down forcing the object to move towards the floor. It is like a sand sack effect, where the velocity of the droplet should match the shape of it.<br />
More volume in the front, more fast the object travels. After debating the renders with Richard (Light TD) he said that the light would look more interesting if we have a bigger 'gap' between the droplet and the wood.<br />
We concluded that the droplet should have a more 'fat' shape when it is moving which matched with the concept of the gravity affecting the droplet shape animation. <br />
The first renders showed we were right so I animated all the droplets using that concept.<br />
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I am happy with the final product and think we created a "believable" piece to sell the idea where the product comes out from a twisted barrel.<br />
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Check it out the TVC:<br />
I hope you like it!<br />
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<iframe src="https://player.vimeo.com/video/50363788?h=50d84f2866&color=f95147&title=0&byline=0&portrait=0" width="640" height="360" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen></iframe>
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Credits:<br />
Production: RESOLUTION DESIGN <br />
Director: Tim Dyroff<br />
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3D Supervisor: Daniel Vasconcellos<br />
Animation/Animatic Drawings/Barrel Rig: Daniel Vasconcellos <br />
Lighting TD / Droplet Rig Effect: Richard Pang <br />
Modeling: Sam Williams <br />
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Software: Maya 2012<br />
Rendered using VRay</div>
Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com4tag:blogger.com,1999:blog-9022229902798585484.post-12269585461576886652012-07-16T00:48:00.000-07:002023-11-26T12:11:30.391-08:00Resolution Design<div dir="ltr" style="text-align: left;" trbidi="on">
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It has been a while that I have started working at Resolution Design - Sydney.<br />
The
first project where I supervised the 3D Department/Animation
was"Bulleit Bourbon - It's a long story" where we created 6 3D sequences
for an 90 seconds add. The 3D department was challenged to create
convincing shots to match with an incredible voice over that explains
the story of the main character "Augustus Bulleit" who finds a whiskey recipe that
originated the product.<br />
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Bulleit Bourbon: It's a long story:<br><br><iframe src="https://player.vimeo.com/video/45050808?h=1cbab57c98&color=f95147&title=0&byline=0&portrait=0" width="640" height="360" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen></iframe>
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The following project was "AGL 175 years"
where we created 2 digital shots for the 175th anniversary of the
company.<br />
In one shot we recreated the 18th century look of Fremantle street in Perth, and the Royal Arcade Shopping Centre in Sydney.<br />
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AGL 175 years making off and the director's cut add:<br><br><iframe src="https://player.vimeo.com/video/53824166?h=60f2e3e912&color=f95147&title=0&byline=0&portrait=0" width="640" height="360" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen></iframe>
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At Resolution Design, I have been working with a talented group of people, where definitely the challenging projects pay
off when I see the final results!</div>
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Hope you like it ;)</div>
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Dan</div>
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"Bullet Bourbon It's a long story" 3D credits:</div>
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Daniel Vasconcellos - 3D Supervisor/Animator</div>
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Vernessa Cook: 3D Cameras/Animator</div>
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Scott Tansley - Animator</div>
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Richard Pang - Lighting TD, Rendering, Fluid effects</div>
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Sam Williams - Character Modelling/ Textures</div>
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"AGL 175 years" 3D credits:</div>
Daniel Vasconcellos - 3D Supervisor/Animator<br />
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Sam Williams - Modelling/Textures</div>
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Anshul Dayal - Lighting TD/Render</div>
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Richard Pang - Lighting TD/Render</div>
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Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-11929435365258880772012-05-07T22:54:00.006-07:002023-11-26T12:03:25.509-08:00Happy Feet Motion Edit Reel<div dir="ltr" style="text-align: left;" trbidi="on">
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Almost 6 months of Happy Feet 2's release, I rented the DVD last weekend. I couldn't believe how good the movie looks!<br />
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I still remember the smell of coffee and croissant in the mornings and all great people that I have met at Doctor D. Studios.<br />
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I
got that opportunity to put together my motion editor reel with my
shots from the movie. As motion editor you are responsible to smooth the
movements and add animation layers on top of the motion capture data,
giving more appealing body shapes and believable performance to the characters.</div>
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Also,
sometimes we had to create keys and pose the characters when they did not capture the movements or when the director had changed his mind about the captured performance always matching that "hand key" section to the
motion capture data.</div>
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These shots were much more fun to work as we had to animate the characters in a believable way.</div>
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One good example of that is the
shot that I have been working where Gloria hugs Erik, on the last
sequence of the movie. </div>
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Hope you like it,<br /></div>
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Dan<br><br><iframe title="vimeo-player" src="https://player.vimeo.com/video/41752500?h=5789af9cac" width="640" height="360" frameborder="0" allowfullscreen></iframe>Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com2tag:blogger.com,1999:blog-9022229902798585484.post-61241254346562944642012-01-30T17:09:00.000-08:002023-11-26T12:02:35.037-08:003D Generalist Reel<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl90kqYR0R9CE6em87U-IAYMB_RWJ6m97iv9rTTAYVKk7b0txBOFwYOVdxdgNKEG_IAGLXgJ0xheSgcHxpgvjMjh5RZo_RNWdMRdeLn06gXpd_tvIuW0JHqIIWUJiiBTSubMflDGP7oHO2/s1600/frame_skins_1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5703698197375968866" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl90kqYR0R9CE6em87U-IAYMB_RWJ6m97iv9rTTAYVKk7b0txBOFwYOVdxdgNKEG_IAGLXgJ0xheSgcHxpgvjMjh5RZo_RNWdMRdeLn06gXpd_tvIuW0JHqIIWUJiiBTSubMflDGP7oHO2/s320/frame_skins_1.jpg" style="cursor: pointer; float: left; height: 175px; margin: 0pt 10px 10px 0pt; width: 311px;" /></a>Finally my 2012's 3D Generalist reel is ready!<br />It is a collection of my work on the past 2 years working in Sydney as 3D Generalist.<br />I used Autodesk Maya (version 2010/2011) as a 3D software and After Effects for all the compositions.<br /><br />In all shots I was responsible for the 2D concepts, 3D modeling, shaders, textures, rendering and compositions.<br /><br />"Above the clouds" - music performed by Slightly Stoopid<br /><br />Hope you like it :)<br />Dan<br><br><iframe title="vimeo-player" src="https://player.vimeo.com/video/35911267?h=dfe5d868b1" width="640" height="360" frameborder="0" allowfullscreen></iframe>Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com4tag:blogger.com,1999:blog-9022229902798585484.post-89002604890421715832011-05-31T00:54:00.000-07:002023-11-26T11:59:15.376-08:00Happy Feet 2 Trailer<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju0yb-3-GzU7bAasFcL_AOk2ur20NFVN_WPMfjflkyRXbfKQmw10Tkp_HKrP1UVu-Ga64uB2-s7_vTJ8DMV-FDEq00BBlF9MaeOA3nmVXzW3gWD0CoVK0qk7S_cBH-Tkwhxq5hElupSZoT/s1600/happyfeet2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5612788149235700098" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju0yb-3-GzU7bAasFcL_AOk2ur20NFVN_WPMfjflkyRXbfKQmw10Tkp_HKrP1UVu-Ga64uB2-s7_vTJ8DMV-FDEq00BBlF9MaeOA3nmVXzW3gWD0CoVK0qk7S_cBH-Tkwhxq5hElupSZoT/s320/happyfeet2.jpg" style="cursor: pointer; float: right; height: 160px; margin: 0pt 0pt 10px 10px; width: 312px;" /></a>Finally, the Happy Feet 2 trailer was released last week!<br />Some of my friends here at Dr D. worked on the trailer shots and I think that the trailer is looking great.<br /><div>The trailer is going to be showed before Kung Fu Panda 2' sessions and is introducing the new characters of the sequel.</div><div>It had been almost 6 years that the first one was released and won an Oscar for the best animated movie over Pixar's Cars.</div><div><br /></div><div>Enjoy,<br><br><iframe width="560" height="315" src="https://www.youtube.com/embed/ZjJnKjkwEKw?si=g_g2vp9fy3Ud1d_i" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com0tag:blogger.com,1999:blog-9022229902798585484.post-25012542978647268262011-05-24T04:58:00.000-07:002023-11-26T11:57:12.594-08:00Walks of life<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihdywjXS-zbUQynClbRHXxz9yLp7jGRGCMMXN2XBstW9E9ZIwIcYmIV10ADuP2I3l7ydRVpj4tTJAyrFCT0lRgXMaVAYSdhA3Q9DPR5AEz8fHHzFrMV_vMa2kW6lfW4CHj7SRQ0FkanYqr/s1600/Thumbnail_blog_2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5610271565183308722" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihdywjXS-zbUQynClbRHXxz9yLp7jGRGCMMXN2XBstW9E9ZIwIcYmIV10ADuP2I3l7ydRVpj4tTJAyrFCT0lRgXMaVAYSdhA3Q9DPR5AEz8fHHzFrMV_vMa2kW6lfW4CHj7SRQ0FkanYqr/s320/Thumbnail_blog_2.jpg" style="cursor: pointer; float: left; height: 140px; margin: 0pt 10px 10px 0pt; width: 270px;" /></a>Before starting at Dr D Studios I was studying some personality walk cycles. The body mechanics of a walk cycle can be hard to animate. There are different forces and actions happening in the same time.<br />It is an "organized" fall, as we move forward our hips and will catch our body (before it falls) with the front leg, trusting the body weight on that leg, then moving the hips forward again, falling then catching with the other leg.<br />We are under the influence of the same Physic Laws where the Gravity is the most important one. A walk is a "fight" against the gravity, and this happens pretty much with all actions and movements of the live beings here on Earth.<br />However the animation principles can be applied to all characters, the timing and the way that one character walks is unique, just because our bodies and lives are not the same. Everyone walks. Everyone in a different way!<br />When I was studying acting, the first approach to understand a character was studying and exercising a way to express that character walking.<br />Considering the character's design, I came up with this 3 personalities walks using the Animationmentor's characters.<br /><br />Hope that you like it,<br />Dan<br><br><iframe title="vimeo-player" src="https://player.vimeo.com/video/24217671?h=d030ebeecc" width="640" height="360" frameborder="0" allowfullscreen></iframe>Daniel Vasconcelloshttp://www.blogger.com/profile/13377752259564788189noreply@blogger.com2